Professional and experienced 3D artist/generalist for outsourced projects.
I mainly focus on the creation of props and environments. I have worked for AAA games such as Far Cry 6 and Madden 21.
I have good adaptation and a deep understanding of pipelines and art process worked in the game industry.
In my freetime I work as 3D sculptures for 3D printing freelance commissions. I like to continue learning new techniques.
Deadline-oriented, team player, goal-oriented, and self-driven.
Contact: pablo.gameart@gmail.com
LV 80 Profile https://80.lv/talent/p/pablo-garciagarcia
I have been collaborating with some amazing teams around the world as a part-time 3D artist, creating game assets and characters for video games and 3D Printing Sculptures.
- Human Parts and Monsters for a mechatronic amusement park
- Accessories for an AR game HP, LP, and Texturing
- Characters for Mobile Games
- Sculptures for 3D Print
-Weapons for Video games
Realistic 3D modelling, UVS, Baking and Texturing props for a real-time in Unity
Working as a contract as a 3D artist at an outsourcing studio for great video game projects.
• Modeling Props with 3Ds Max and Maya
• Unwrap UVW's models
• Baking High Poly to Low Poly
• Texturing with Substance Painter
• Work closely with the Leader Team and client to ensure wanted assets are provided.
• Working under NDA so hopefully can show some work soon.
I worked as a 3D Artist doing a tower defense game named Tower Rush.
I did the 3D Models and Textures with hand-painted techniques, which was really fun.
3D Modelling and Texturing are primary roles, as well as communication with the team.
cgtrader.com/getdeadentertainment
• Modeling of realistic Medieval Props with Maya, ZBrush, and texturing with Substance Painter
• Work closely with the Art Director to ensure the wanted assets are provided
3D Modelling and Texturing are primary roles, as well as communication with the team.
• Created 3D Models, Stylized Characters, and environments for a mobile game
• Modeling of low-poly environments with Maya, ZBrush, and texturing with Photoshop and Substance Painter
• Modeling of low-poly characters with Maya, ZBrush, and texturing with Substance Painter
• Work closely with the CEO to ensure the desired assets are provided
• Created Characters, Props, and Environments with Maya and Substance Painter for “ARaddin” an app that connects the real world and the virtual world via AR technology
• Work closely with the Concept Artist to ensure the desired assets are provided
• Modeling Props with 3Ds Max
• Unwrap UVW's models
• Baking High Poly to Low Poly
• Texturing with Substance Painter
• Work closely with the Leader Team to ensure wanted assets are provided.
• Working under NDA so hopefully can show some work soon.
• Modeling of realistic SCIFI Vehicles and Props with Maya
• Work closely with the Art Director to ensure wanted assets are provided
• Attend weekly meetings to accomplish deadlines on time
• Made for EDEN Fallin a PC MMORPG (razoredgegames.com)
• Under NDA so hopefully can show some work soon
• Created realistic SCI-FI Weapons, Characters, and Environmental Props ready for a FPS VR Shooter
• Texturing with Substance Painter and NDO
• Work closely with the Art Director to ensure the desired assets are provided
• Work closely with the Art Director to ensure the desired assets are provided
• Mentoring two 3D artists on my workflow to model environmental props
• Made for a PC VR FPS Game "In-Verse"
• Modeling of realistic Low Poly Vehicles with Maya
• Unwrap all UVW's models
• Texturing with Substance Painter and NDO
• Work closely with the Art Director to ensure wanted assets are provided.
• Made for a PC RTS Game
• Modeling of stylized Low Poly Props with Maya
• Unwrap all UVW's models
• Texturing with Photoshop
• Work closely with the Director to ensure wanted assets are provided
• Made for mobile games
• Modeling of realistic Low Poly Environmental Props with Maya
• Unwrap all UVW's models
• Texturing with Photoshop and Substance Painter
• Work closely with the Director to ensure wanted assets are provided.
• Made for an Unannounced PC Video Game and "You Deserve" a release on Steam (August 19 2016)
• Link of the Game: store.steampowered.com/app/502240/You_Deserve/
• Modeling of stylized High Poly Creatures with ZBrush
• Retopology Game Assets for Unity
• Unwrap all UVW's for models.
• Work closely with the Director to ensure wanted assets are provided.
• Made for an unreleased MOBA game
Working for an unannounced company doing Game Assets for a video game
• Modeling of Realistic High Poly Environmental and Weapons assets with Maya
• Retopology Game Assets for Unreal Engine
• Unwrap all UVW's models.
• Work closely with the Director to ensure wanted assets are provided.
• Made for Shockdown an unreleased game
• Modeling of STylized Low Poly Environmental assets with Maya
• Unwrap all UVW's models.
• Work closely with the Director to ensure wanted assets are provided.
• Made for an unreleased game
• Modeling of Realistic High Poly Environmental and Weapons assets with Maya
• Retopology Game Asset for Unreal Engine
• Unwrap all UVW's models.
• Texture all models with Substance Painter and NDO
• Work closely with the lead programmer to ensure wanted assets are provided.
• Made for an unreleased game
• Modeling of High Poly assets with Blender
• Unwrap all UVW's models
• Texture all models with Photoshop and ZBrush
• Render Products for Advertising
• Modeling of HighPoly assets with Blender
• Unwrap all UVW's models
• Texture all models with Photoshop and ZBrush
• Work closely with the lead animator to ensure wanted assets are provided.
• Modeling of Low Poly assets with Blender
• Unwrap all UVW's models
• Texture all models with Photoshop and ZBrush
• Work closely with game programmers to ensure wanted game assets are provided.
• For an educational PC Game
• Modeling of Stylized Low Poly assets with Blender
• Unwrap all UVW's models
• Texture all models with Photoshop and ZBrush
• Work closely with game programmers to ensure wanted game assets are provided.
• For an unreleased PC Game
• Modeling of low poly assets with Maya
• Unwrap all UVW's models
• Texture all models with Photoshop and ZBrush
• Work closely with game programmers to ensure wanted game assets are provided.
• Contribute gameplay ideas in regular meetings.
• All the assets were made for an educational game app for a school about biology and geography.
• Teach twice a week with a group of students introducing ZBrush to sculpt and texturing dinosaurs for a VR Game.
• Concept and create commercials
• Concept and create all characters for the commercial.
• Unwrap all UVW's models
• Texture all models.
• Animate all 3d models
• Work closely with the leader to ensure wanted the animation.
• Contribute ideas in regular meetings.