Pablo Garcia
Pablo Garcia
3D Environment & Prop Artist | Available To Work
Pachuca, Mexico

Summary

Professional and experienced 3D artist/generalist for outsourced projects.

I mainly focus on the creation of props and environments. I have worked for AAA games such as Far Cry 6 and Madden 21.

I have good adaptation and a deep understanding of pipelines and art process worked in the game industry.

In my freetime I work as 3D sculptures for 3D printing freelance commissions. I like to continue learning new techniques.

Deadline-oriented, team player, goal-oriented, and self-driven.

Contact: pablo.gameart@gmail.com
LV 80 Profile https://80.lv/talent/p/pablo-garciagarcia

Resume PDF

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Skills

3D Modeling3D PrintingCharacter ModelingEnvironment ModelingProp ModelingUV Mapping3ds maxWeapon ModelingzbrushPBR Texturingmayaset dressingspeed treetrim sheetsbakes

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Keyshot
Keyshot
Jira
Jira
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree

Productions

    • Video Game
      Echoes of Empire
    • Year
      2024
    • Role
      3D Artist Generalist, Hardsurface
    • Company
      Game Coder Studios
    • Video Game
      Farcry 6
    • Year
      2021
    • Role
      3D Game Artist Props
    • Company
      CGBot
    • Video Game
      Madden 21
    • Year
      2020
    • Role
      Uniforms Texturing
    • Company
      CGBot
    • Video Game
      You Deserve
    • Year
      2016
    • Role
      3D Game Artist Props
    • Company
      TGA Company

Experience

  • 3D Game Artist at Freelancer
    Remote
    December 2015 - Present

    I have been collaborating with some amazing teams around the world as a part-time 3D artist, creating game assets and characters for video games and 3D Printing Sculptures.

    - Human Parts and Monsters for a mechatronic amusement park

    - Accessories for an AR game HP, LP, and Texturing

    - Characters for Mobile Games

    - Sculptures for 3D Print

    -Weapons for Video games

  • 3D Game Artist at Game Coder Studios
    Guanajuato, Guanajuato - Remote, MX
    February 2026 - April 2026

    Realistic 3D modelling, UVS, Baking and Texturing props for a real-time in Unity

  • 3D Game Artist at Game Coder Studios
    Guanajuato, Guanajuato - Remote
    November 2021 - December 2025

    Working as a contract as a 3D artist at an outsourcing studio for great video game projects.

    • Modeling Props with 3Ds Max and Maya

    • Unwrap UVW's models

    • Baking High Poly to Low Poly

    • Texturing with Substance Painter

    • Work closely with the Leader Team and client to ensure wanted assets are provided.

    • Working under NDA so hopefully can show some work soon.

  • 3D Artist at Solar Forge Games
    Lehi, Utah, US
    August 2023 - November 2024

    I worked as a 3D Artist doing a tower defense game named Tower Rush.

    I did the 3D Models and Textures with hand-painted techniques, which was really fun.

  • 3D Game Artist at Get Dead Entertainment
    Vancouver, British Columbia, Canada - Remote, CA
    November 2020 - June 2023

    3D Modelling and Texturing are primary roles, as well as communication with the team.

    cgtrader.com/getdeadentertainment

    • Modeling of realistic Medieval Props with Maya, ZBrush, and texturing with Substance Painter

    • Work closely with the Art Director to ensure the wanted assets are provided

  • 3D Game Artist at Revolutionary Concepts
    Melbourne, Australia - Remote, AU
    September 2020 - February 2021

    3D Modelling and Texturing are primary roles, as well as communication with the team.

    • Created 3D Models, Stylized Characters, and environments for a mobile game

    • Modeling of low-poly environments with Maya, ZBrush, and texturing with Photoshop and Substance Painter

    • Modeling of low-poly characters with Maya, ZBrush, and texturing with Substance Painter

    • Work closely with the CEO to ensure the desired assets are provided

  • 3D Artist at ZEPPELIN Inc.
    Tokyo, Japan - Remote, JP
    July 2020 - October 2020

    • Created Characters, Props, and Environments with Maya and Substance Painter for “ARaddin” an app that connects the real world and the virtual world via AR technology

    • Work closely with the Concept Artist to ensure the desired assets are provided

  • 3D Artist at CGBOT
    Monterrey, Nuevo Leon
    July 2019 - July 2020

    • Modeling Props with 3Ds Max

    • Unwrap UVW's models

    • Baking High Poly to Low Poly

    • Texturing with Substance Painter

    • Work closely with the Leader Team to ensure wanted assets are provided.

    • Working under NDA so hopefully can show some work soon.

  • Hardsurface Artist at Razor Edge Games
    Remote, Mexico
    June 2017 - July 2019

    • Modeling of realistic SCIFI Vehicles and Props with Maya

    • Work closely with the Art Director to ensure wanted assets are provided

    • Attend weekly meetings to accomplish deadlines on time

    • Made for EDEN Fallin a PC MMORPG (razoredgegames.com)

    • Under NDA so hopefully can show some work soon

  • Main 3D Artist - Hardsurface and Character Artist at Always Mind Studios
    Remote, CA
    August 2017 - May 2017

    • Created realistic SCI-FI Weapons, Characters, and Environmental Props ready for a FPS VR Shooter

    • Texturing with Substance Painter and NDO

    • Work closely with the Art Director to ensure the desired assets are provided

    • Work closely with the Art Director to ensure the desired assets are provided

    • Mentoring two 3D artists on my workflow to model environmental props

    • Made for a PC VR FPS Game "In-Verse"

  • Vehicle Artist - Hardsurface Artist at Dust Storm Entertainment
    Remote, Mexico
    June 2017 - December 2017

    • Modeling of realistic Low Poly Vehicles with Maya

    • Unwrap all UVW's models

    • Texturing with Substance Painter and NDO

    • Work closely with the Art Director to ensure wanted assets are provided.

    • Made for a PC RTS Game

  • Game Artist at TGA Entertainment
    Remote, Mexico
    February 2016 - August 2017

    • Modeling of stylized Low Poly Props with Maya

    • Unwrap all UVW's models

    • Texturing with Photoshop

    • Work closely with the Director to ensure wanted assets are provided

    • Made for mobile games

    • Modeling of realistic Low Poly Environmental Props with Maya

    • Unwrap all UVW's models

    • Texturing with Photoshop and Substance Painter

    • Work closely with the Director to ensure wanted assets are provided.

    • Made for an Unannounced PC Video Game and "You Deserve" a release on Steam (August 19 2016)

    • Link of the Game: store.steampowered.com/app/502240/You_Deserve/

  • Character Artist at Unannounced Company
    Remote, Mexico
    November 2016 - February 2017

    • Modeling of stylized High Poly Creatures with ZBrush

    • Retopology Game Assets for Unity

    • Unwrap all UVW's for models.

    • Work closely with the Director to ensure wanted assets are provided.

    • Made for an unreleased MOBA game

  • 3D Game Artist (Props and Weapons) at Unannounced Company
    Remote, Mexico
    January 2015 - January 2017

    Working for an unannounced company doing Game Assets for a video game

    • Modeling of Realistic High Poly Environmental and Weapons assets with Maya

    • Retopology Game Assets for Unreal Engine

    • Unwrap all UVW's models.

    • Work closely with the Director to ensure wanted assets are provided.

    • Made for Shockdown an unreleased game

    • Modeling of STylized Low Poly Environmental assets with Maya

    • Unwrap all UVW's models.

    • Work closely with the Director to ensure wanted assets are provided.

    • Made for an unreleased game

  • 3D Game Artist at Unannounced Company
    Remote, Mexico
    July 2016 - October 2016

    • Modeling of Realistic High Poly Environmental and Weapons assets with Maya

    • Retopology Game Asset for Unreal Engine

    • Unwrap all UVW's models.

    • Texture all models with Substance Painter and NDO

    • Work closely with the lead programmer to ensure wanted assets are provided.

    • Made for an unreleased game

  • 3D Generalist at Kraken Multimedia
    Pachuca, Mexico
    February 2015 - December 2015

    • Modeling of High Poly assets with Blender

    • Unwrap all UVW's models

    • Texture all models with Photoshop and ZBrush

    • Render Products for Advertising

    • Modeling of HighPoly assets with Blender

    • Unwrap all UVW's models

    • Texture all models with Photoshop and ZBrush

    • Work closely with the lead animator to ensure wanted assets are provided.

    • Modeling of Low Poly assets with Blender

    • Unwrap all UVW's models

    • Texture all models with Photoshop and ZBrush

    • Work closely with game programmers to ensure wanted game assets are provided.

    • For an educational PC Game

    • Modeling of Stylized Low Poly assets with Blender

    • Unwrap all UVW's models

    • Texture all models with Photoshop and ZBrush

    • Work closely with game programmers to ensure wanted game assets are provided.

    • For an unreleased PC Game

  • Game Artist at Mantiz Game Studio
    Pachuca, Mexico
    January 2014 - May 2014

    • Modeling of low poly assets with Maya

    • Unwrap all UVW's models

    • Texture all models with Photoshop and ZBrush

    • Work closely with game programmers to ensure wanted game assets are provided.

    • Contribute gameplay ideas in regular meetings.

    • All the assets were made for an educational game app for a school about biology and geography.

    • Teach twice a week with a group of students introducing ZBrush to sculpt and texturing dinosaurs for a VR Game.

    • Concept and create commercials

    • Concept and create all characters for the commercial.

    • Unwrap all UVW's models

    • Texture all models.

    • Animate all 3d models

    • Work closely with the leader to ensure wanted the animation.

    • Contribute ideas in regular meetings.