Subway Post Apocalyptic Column

HP Sculpting in ZBrush

HP Sculpting in ZBrush

Textures Breakdown

Textures Breakdown

Unreal Engine Test 01

Unreal Engine Test 01

Unreal Engine Test 02

Unreal Engine Test 02

Unreal Engine Test 03

Unreal Engine Test 03

Unreal Engine Test 04

Unreal Engine Test 04

Unreal Engine Test 05

Unreal Engine Test 05

Subway Post Apocalyptic Column

A study I did following a lesson with David Lesperance of high rest game assets with ZBrush and 3ds max of a Subway Post Apocalyptic Column inspired by end of the world games like Fallout or the last of us also I do the retopology and the uvs to bake the HP to LP and texture it with Substance Painter and final presentation with Marmoset.