Medieval Burial Vault - Trim Sheets

Gamemesh Breakdown

Gamemesh Breakdown

Texturing Breakdown

Texturing Breakdown

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Highpoly Breakdown

Highpoly Breakdown

Medieval Burial Vault - Trim Sheets

Made for Get Dead Entertainment get the model at cgtrader.com/3d-models/various/various-models/moss-stone-surface-burial-vault

I made the HP in 3DS Max and Zbrush, LP with 3DS Max and Maya because I used the retopology tool of Maya uvs also in 3ds max, bake from HP to LP with Marmoset and to texturing substance 3d painter and render beauties in Marmoset and Unreal Engine.