Roman Shrine - Game-Ready Environment Structure

Re-Retopology

Re-Retopology

UVS Breakdown

UVS Breakdown

Texture Breakdown

Texture Breakdown

Roman Shrine - Game-Ready Environment Structure

I 3D modeled a Roman shrine, which was like a practice of 7 days; I used a real reference of the Canopied tomb at al-Dana in Syria. I wanted to add some personal elements, like the Ivy, which was super fun to add. Furthermore, like all my props, I implemented it in Unreal 5
Also, I did a breakdown of my workflow for this project.