The result of a master class about Environment for games with Unreal by Steven Downer and the event Draw Break drawbreak.net/master-classes I learned a lot thanks!
I used as the main reference a concept art from The Last Of Us by Naughty Dog
Responsible for
-Level art
-Lighting
-VFX
-Model of extra props LP and HP baked and textured
I use as extra props the Underground Subway by SO.Art page unrealengine.com/marketplace/en-US/product/underground-subway
and I use some decals from Quixel Bridge quixel.com/