Antique Coffee Grinder

Final Texture

Final Texture

Topology

Topology

Textures and UVS

Textures and UVS

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Highpoly with 3ds max and ZBrush

Highpoly with 3ds max and ZBrush

Antique Coffee Grinder

Personal work I got inspired by an Antique Coffee Grinder that has been in my house since I was a child.

I wanted to practice with that shape I made the HP with 3DS Max and the Eagle with ZBrush and I delete edges with the HP the LP the same made in 3ds max, uvs, and bake maps with Marmoset and made the retopology of the eagle with Maya and texture with Substance 3D Painter I learned a lot of this practice and at the end, I added to my Personal gallery in Unreal engine.